Captured: 2026-06-07T17:01:18Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png

Captured: 2026-06-07T17:01:18Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T16:56:40Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T16:46:02Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T16:15:23Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T16:15:16Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T15:41:31Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T15:41:24Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T14:37:13Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T14:37:07Z
Branch: main @ 99fb8a2
Scene: infiniteSoftServe
Files (1):
infiniteSoftServe_sheet.png
Captured: 2026-06-07T14:37:01Z
Branch: main @ 99fb8a2
Scene: infiniteSoftServe
Files (1):
infiniteSoftServe_sheet.png
Captured: 2026-06-07T14:36:55Z
Branch: main @ 99fb8a2
Scene: infiniteSoftServe
Files (1):
infiniteSoftServe_sheet.png
Captured: 2026-06-07T13:23:26Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T13:23:17Z
Branch: main @ 99fb8a2
Scene: top
Files (1):
top_rc.png
Captured: 2026-06-07T13:23:11Z
Branch: main @ 99fb8a2
Scene: top
Files (1):
top_ll.png
Captured: 2026-06-07T13:23:05Z
Branch: main @ 99fb8a2
Scene: ss
Files (1):
ss_hero.png
Captured: 2026-06-07T13:22:58Z
Branch: main @ 99fb8a2
Scene: softserve
Files (1):
softserve_live.png
Captured: 2026-06-07T13:22:52Z
Branch: main @ 99fb8a2
Scene: infiniteSoftServe
Files (1):
infiniteSoftServe_sheet.png
Captured: 2026-06-07T13:22:45Z
Branch: main @ 99fb8a2
Scene: forest
Note: rachis-occlusion: tip rosettes + thinned twiglets + larger far cards
Files (1):
forest_sheet.png
Captured: 2026-06-07T13:22:37Z
Branch: main @ 99fb8a2
Scene: forest
Note: far cards 1.5x to overlap+hide radiating twigs (top-down fern fix)
Files (1):
forest_sheet.png
Captured: 2026-06-07T08:03:41Z
Branch: main @ 99fb8a2
Scene: forest
Note: far=2tri diamond (gradient), mid/hero=real species outline fan; fold 0.22; droop; floor hummock +20%
Files (1):
forest_sheet.png
Captured: 2026-06-07T07:32:55Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T07:02:24Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T06:58:56Z
Branch: main @ 99fb8a2
Scene: midband
Files (1):
midband.png
Captured: 2026-06-07T06:58:50Z
Branch: main @ 99fb8a2
Scene: floor
Files (1):
floor_top.png
Captured: 2026-06-07T06:58:44Z
Branch: main @ 99fb8a2
Scene: floor
Files (1):
floor_hero.png
Captured: 2026-06-07T06:58:38Z
Branch: main @ 99fb8a2
Scene: canopy
Files (1):
canopy_detail.png
Captured: 2026-06-07T06:58:32Z
Branch: main @ 99fb8a2
Scene: forest
Note: r1 final: revert sat to 1.18; seal+floor+sky-saturation pass complete
Files (1):
forest_sheet.png
Captured: 2026-06-07T06:58:26Z
Branch: main @ 99fb8a2
Scene: forest
Note: r1d: tonemapSaturation 1.18->1.24 to warm bloomed highlights
Files (1):
forest_sheet.png
Captured: 2026-06-07T06:58:19Z
Branch: main @ 99fb8a2
Scene: forest
Note: r1c: resaturate+dim near-sun Mie glow so horizon reads orange not cream
Files (1):
forest_sheet.png
Captured: 2026-06-07T06:30:52Z
Branch: main @ 99fb8a2
Scene: forest
Note: r1b: densify backdrop + tall skyline-cap rank to seal near-sun treeline
Files (1):
forest_sheet.png
Captured: 2026-06-07T06:30:46Z
Branch: main @ 99fb8a2
Scene: forest
Note: r1: resaturate sky horizon + lower disc, add clearing hummock relief
Files (1):
forest_sheet.png
Captured: 2026-06-07T06:12:06Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_hero_top.png
Captured: 2026-06-07T06:08:34Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T06:05:06Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T05:58:19Z
Branch: main @ 99fb8a2
Scene: forest
Note: round3: continuous dense flank corridors (every ~2.6m to depth 9m, both sides) to seal yawed-camera sightlines (three-quarter RE void)
Files (1):
forest_sheet.png
Captured: 2026-06-07T05:49:05Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T05:43:35Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T05:36:25Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T05:32:08Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T05:25:26Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T05:17:27Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T05:17:20Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T05:05:15Z
Branch: main @ 99fb8a2
Scene: infiniteSoftServe
Files (1):
infiniteSoftServe_sheet.png
Captured: 2026-06-07T05:05:09Z
Branch: main @ 99fb8a2
Scene: infiniteSoftServe
Files (1):
infiniteSoftServe_sheet.png
Captured: 2026-06-07T05:05:04Z
Branch: main @ 99fb8a2
Scene: infiniteSoftServe
Files (1):
infiniteSoftServe_sheet.png
Captured: 2026-06-07T05:04:58Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Note: cone cycle t=4700
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T05:04:52Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Note: cone cycle t=4000
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T03:18:24Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T03:04:12Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T02:55:56Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T02:50:06Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T02:32:48Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T02:30:54Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T02:28:39Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T02:28:33Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Note: FLOW t=4s
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T02:25:17Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T02:16:15Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_topband.png
Captured: 2026-06-07T02:16:09Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sky_ul.png
Captured: 2026-06-07T02:16:03Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_left_crop.png
Captured: 2026-06-07T02:15:57Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_herocrown.png
Captured: 2026-06-07T02:15:51Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_floor_crop.png
Captured: 2026-06-07T02:15:45Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_canopy_crop.png
Captured: 2026-06-07T02:15:40Z
Branch: main @ 99fb8a2
Scene: forest
Note: polish: foreground weeds + aerial-perspective haze on far treeline + shadow-core lift
Files (1):
forest_sheet.png
Captured: 2026-06-07T02:15:32Z
Branch: main @ 99fb8a2
Scene: forest
Note: armature dialed back to render budget: deep recursion heroes only, wall depth3, twiglets hero-only, cap90
Files (1):
forest_sheet.png
Captured: 2026-06-07T02:15:26Z
Branch: main @ 99fb8a2
Scene: forest
Note: polish: brighten rocks, clear foreground blob
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:31:02Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T01:29:26Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T01:27:15Z
Branch: main @ 99fb8a2
Scene: forest
Note: FINAL: golden-hour clearing — winding-fixed floor, raking shadows, lacy backlit canopy, treeline wall
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:24:31Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:24:24Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T01:22:59Z
Branch: main @ 99fb8a2
Scene: forest
Note: pass9: birch bark dark detail, crown clustered+even gaps for lacy silhouette
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:20:54Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T01:20:48Z
Branch: main @ 99fb8a2
Scene: forest
Note: pass8: lift EV to -3.8, leafTransmission 4.2, more autumn-gold leaves for backlit glow
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:18:46Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T01:18:40Z
Branch: main @ 99fb8a2
Scene: forest
Note: pass7: floor winding FIXED — real mossy floor + raking shadows now visible; removed debug
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:18:33Z
Branch: main @ 99fb8a2
Scene: forest
Note: DEBUG neon floor + winding flip — confirm floor now visible
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:15:15Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T01:15:09Z
Branch: main @ 99fb8a2
Scene: forest
Note: DEBUG hardcoded neon floor checker
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:15:02Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T01:11:50Z
Branch: main @ 99fb8a2
Scene: forest
Note: DEBUG floor neon checker
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:11:44Z
Branch: main @ 99fb8a2
Scene: forest
Note: pass6: floor fallen-leaf scatter+dapple, trunk flare reduced, leafTransmission 3.4
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:08:30Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T01:07:08Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:07:01Z
Branch: main @ 99fb8a2
Scene: emissiveMonitor
Files (1):
emissiveMonitor_sheet.png
Captured: 2026-06-07T01:05:17Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T01:05:11Z
Branch: main @ 99fb8a2
Scene: forest
Note: pass4: per-frame EV-4.6 to confirm exposure lever + darken floor to true albedo
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:01:36Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T01:01:30Z
Branch: main @ 99fb8a2
Scene: forest
Note: pass3: expose down to EV-3.0 (floor was blown to cream), tonemapSat 1.35 to restore golden/blue hue
Files (1):
forest_sheet.png
Captured: 2026-06-07T01:01:23Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T00:58:54Z
Branch: main @ 99fb8a2
Scene: forest
Note: pass2: dimmer saturated golden dome (headroom), softer canopy thinning (16% gaps, pow1.6 reach)
Files (1):
forest_sheet.png
Captured: 2026-06-07T00:56:21Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T00:56:14Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T00:56:04Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T00:55:56Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T00:32:59Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T00:32:52Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T00:32:45Z
Branch: main @ 99fb8a2
Scene: softServeCoilSim
Note: 160 particles (less rope)
Files (1):
softServeCoilSim_sheet.png
Captured: 2026-06-07T00:31:12Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T00:31:06Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png
Captured: 2026-06-07T00:30:59Z
Branch: main @ 99fb8a2
Scene: forest
Files (1):
forest_sheet.png